3D make: ПО для проСктирования Π² 3D | 3D ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ Π² сСти

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How to make 3D models for games





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Learning to make 3D models for games can at first seem daunting. However, these key techniques will help you gain an insight into how the process works, whether you’re looking to use simple shapes to develop your own art or learn disruptive new approaches.




Box/subdivision modeling

Box, or subdivision modeling is a polygonal modeling technique. Polygons are made up of three parts: vertexes, edges and faces. Put simply, they are basic shapes such as triangles, squares or rectangles. In box modeling for gaming, these are manipulated to create anything from monsters to aliens.

The process starts with a low-resolution mesh of a simple shape, which is then refined using 3D modeling software, sculpting areas that are not required. This mesh is then subdivided to allow artists to tweak polygons and create greater detail within certain areas, meaning a model eventually resembles a planned character or object. For beginners, this is likely to be the first technique you encounter, allowing you to make simple models using appropriate software.

Contour/edge modeling

While box modeling takes a simple shape and manipulates it into a finished model, contour, or edge modeling takes a different approach. Both are polygonal techniques, but contour modeling relies on building a model piece by piece.

In practice, this means the careful placement of polygons next to each other to create art that is clear and detailed. This approach is often used when designing human faces, which can be difficult to craft using box modeling alone. Instead, artists can build a basic mesh and then add more meshes around it to achieve the finished article. The concise method of placing contours together to make lifelike models can be challenging, so it pays to watch online tutorials or undertake a course to best understand the process.

Procedural modeling

When it comes to crafting background detail such as woodland or buildings in a game, it can be time consuming to make each piece. This is where procedural modeling comes in.

Procedural models are made using algorithms rather than being made by hand. Artists can use a variety of different platforms to make them, all with the ability to manipulate key details to get the desired result. You can change settings to ensure foliage appears dense, tower blocks look dilapidated or animals seem fierce or friendly. Mastering such software means you’ll be able to create entire in-game landscapes quickly, allowing you to focus more on key characters and frontline models.

3D scanning

3D scanning is used when a game requires lots of exact, real world detail, with characters modeled on specific people. While the technique has long been used in the film industry, it is also a cornerstone of gaming, especially within titles that place people rather than fantasy characters at their core.

This method requires the use of a 3D scanner, with the results of the scan then uploaded to a computer and processed via modeling software. The results are obviously more lifelike than models made using box or contour modeling, although that’s not to say that the latter are in danger of being usurped, especially as they are used to make fantastic beasts and unique characters.

Digital sculpting

Digital sculpting has revolutionized the way in which 3D models are made. Whereas before 3D artists had to use edge or subdivision techniques to create models for games, now they can β€˜sculpt’ models using dedicated software and a pen tablet or display connected to their computer.

The process, which has been compared to a sculptor using brushes to carve out clay and shape it into a specific look, requires artists to use pressure to manipulate an on-screen mesh. Pressure sensitivity of a Wacom pen allows you to sculpt precisely with the amount of pressure you desire.

The result is a faster working process and creations that have a more realistic feel.

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Make your first model.

Get started with Wacom Cintiq.

Wacom Cintiq is a great place to begin your 3D modelling adventure. Built with Wacom quality and know-how, the super-responsive pen combined with the HD high clarity screen means you can sculpt precisely with full navigational control. Working with high resolution meshes means you can craft models with superb detail. And add another dimension to your creativity.



Recommended product

Wacom Cintiq 16

Draw, design and create directly on a high resolution screen with a precise pen.


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Improve your 3D workflow with these simple tips





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Getting the sequence of your workflow right is crucial. It’ll ensure that your 3D creations go from sketches on a notepad to moving objects within a game, film or app with minimal fuss. That means recognizing what needs to be done first and working out the stages of your creative process, from when to fire up your modeling software to when to render your work into a final model. Read on and we’ll explain the best way to optimize your 3D workflow.




Assess your asset’s importance and break out your sketchbook

3D assets for games can range from minor background props to a main character. With that in mind, it’s worth working out how important the asset is in relation to the wider project. Consider how much time a gamer or viewer will spend looking at the asset – this will determine how much detail you want to build into the model and therefore how much time you need to spend creating it.

Before turning on your computer and opening your 3D modeling software, spend some time researching images related to the asset you’re making, either using a search engine or at the library. As well as giving you inspiration, it will also give you a chance to get out your sketchbook and draw some basic outlines of what you hope to achieve. This way you’ll have drawings to refer to when you start modeling.

Start building a basic model using 3D modeling software

Once you’ve got your basic idea ready, open your 3D modeling software. It’s best to start with something straightforward. Box or subdivision modeling is good for keeping things simple, allowing you to refine and sculpt a simple shape into the asset you’re trying to create. This can be subdivided into different polygons to make it easier to add detail and to refine your work as you go. And remember that it’s best to work in quads – polygons that have four edges and four vertices. Polygons that have five or more edges or vertices, known as n–gons, make sculpting a final model much more difficult.

Go back over your work regularly to ensure that polygons are as square as possible and that they do not have more than four edges or vertices. This will make it less likely that you need to rework the model later in the process or, worse, have to start again.

Learn about lighting

Lighting a model or a 3D scene is just as important as getting the model itself right. While the best 3D modeling software offers the chance to click a β€˜create light’ button and do this automatically, learning the basics and adding your own light practice to your workflow will make your models stand out.

As with modeling, reference images found online, in books or in magazines will help you understand how objects are lit. Spend time studying online tutorial videos to get to grips with the process of lighting a 3D model or scene. Different kinds of lighting can be used depending on what you’re trying to light. Point, or omni lighting is used when creating objects like light bulbs, while distant light sources, like the sun, make use of directional lighting. Spotlighting is used to showcase the light and dark of a model and is likely to be the main option when making a basic asset.

Developing a lighting practice takes time, but add this into your workflow and your 3D models will soon become more personalized and look more professional.


Focus on texturing

Texturing is all about taking a model and making it look more realistic. It’s best to focus on this in conjunction with lighting, as different textures change how light can appear.

Once again, getting texture right requires lots of research, understanding how an asset would feel as well as how it looks. A basic understanding of how light falls on different materials and features, from brick to human skin, will give you a better chance of making textures look the best that they can.

While it’s possible to create textures using photo editing software, the best 3D design software allows artists and designers to make procedural text maps. These can be tweaked to reflect various materials and can be reworked more easily than assets made with photo editing tools. Best of all, you can save and reuse these assets for other projects, changing them according to your needs or those of the client.

Pressure sensitivity gives you greater control over te finer details of your design which is why Wacom pen tablets and displays are a good choice of device.

Get to grips with instancing

Instancing, also known as referencing, is a hugely powerful tool for 3D artists. It allows you to clone a single model and then lay them out, meaning it’s possible to quickly create complex background scenes such as cityscapes and forests. What’s more, it cuts down on the amount of computer power required when it comes to rendering, as models are clones rather than one-off, unique objects.

If you’re creating a vast city that needs lots of buildings, it’s possible to clone your models and create different base meshes. The best 3D software allows 3D artists to set instances to generate randomly, so architecture and woodland can appear more varied.

When working collaboratively, it’s possible for models to be used as external instances, meaning teams can use each other’s creations to ensure characters and background assets appear throughout a game, with no need to create their own from scratch.

Render it out without any fuss

Rendering is the process of turning 3D models into 2D images. This can be done within 3D modeling software and allows you to see your final creations as they should look in a game or film.

3D modeling software comes with render presets, which you can change to ensure a different outcome depending on what you want your model to look like. As this is where you’ll determine an asset’s size and resolution, it pays to have a very clear idea of what you want the final model to look like. Take the time to properly understand the nuances of shading and learn about high dynamic range imaging (HDRI) which can influence how your model looks when complete.


Hone your 3D processes. Get started with Wacom Cintiq.

Built with Wacom quality and know-how, Wacom Cintiq takes each stage of your 3D workflow to a new level. The super-responsive pen combined with the HD high clarity screen gives you exceptional precision and control when crafting your 3D creations.


Recommended product

Wacom Cintiq 16

Draw, design and create directly on a high resolution screen with a precise pen.


Shop Wacom Cintiq 16


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Π’Π²ΠΎΡ€ΠΈΡ‚Π΅ Π±Π΅Π·ΠΎ всяких ΠΎΠ³Ρ€Π°Π½ΠΈΡ‡Π΅Π½ΠΈΠΉ благодаря ΠΏΠΎΠ²Ρ‹ΡˆΠ΅Π½Π½ΠΎΠΉ ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ устройства, Ρ‚ΠΎΡ‡Π½ΠΎΠΌΡƒ ΠΏΠ΅Ρ€Ρƒ ΠΈ ΠΏΠΎΡ‚Ρ€ΡΡΠ°ΡŽΡ‰Π΅ΠΌΡƒ дисплСю.



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Π˜Π½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΡ ΠΎ Wacom

Wacom ставит своСй глобальной Ρ†Π΅Π»ΡŒΡŽ сблиТСниС людСй ΠΈ Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ с ΠΏΠΎΠΌΠΎΡ‰ΡŒΡŽ СстСствСнного интСрфСйса. Π­Ρ‚Π° концСпция сдСлала компанию Π²Π΅Π΄ΡƒΡ‰ΠΈΠΌ ΠΌΠΈΡ€ΠΎΠ²Ρ‹ΠΌ ΠΏΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»Π΅ΠΌ ΠΈΠ½Ρ‚Π΅Ρ€Π°ΠΊΡ‚ΠΈΠ²Π½Ρ‹Ρ… графичСских ΠΏΠ»Π°Π½ΡˆΠ΅Ρ‚ΠΎΠ² ΠΈ ΠΈΠ½Ρ‚Π΅Ρ€Π°ΠΊΡ‚ΠΈΠ²Π½Ρ‹Ρ… дисплССв, Π° Ρ‚Π°ΠΊΠΆΠ΅ Ρ†ΠΈΡ„Ρ€ΠΎΠ²Ρ‹Ρ… стилусов ΠΈ Ρ€Π΅ΡˆΠ΅Π½ΠΈΠΉ для сохранСния ΠΈ ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠΈ Ρ†ΠΈΡ„Ρ€ΠΎΠ²Ρ‹Ρ… подписСй. ВысокиС Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π»Π΅Π³Π»ΠΈ Π² основу ΠΈΠ½Ρ‚ΡƒΠΈΡ‚ΠΈΠ²Π½Ρ‹Ρ… устройств Π²Π²ΠΎΠ΄Π° Wacom, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡŽΡ‚ΡΡ для создания прСвосходных Ρ€Π°Π±ΠΎΡ‚ Ρ†ΠΈΡ„Ρ€ΠΎΠ²ΠΎΠ³ΠΎ искусства, Ρ„ΠΈΠ»ΡŒΠΌΠΎΠ², спСцэффСктов, Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΎΠΊ Π² области ΠΌΠΎΠ΄Ρ‹ ΠΈ Π΄ΠΈΠ·Π°ΠΉΠ½Π° ΠΏΠΎ всСму ΠΌΠΈΡ€Ρƒ, Π° Ρ‚Π°ΠΊΠΆΠ΅ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡŽΡ‚ ΠΈΠ½Π΄ΠΈΠ²ΠΈΠ΄ΡƒΠ°Π»ΡŒΠ½Ρ‹ΠΌ ΠΈ ΠΊΠΎΡ€ΠΏΠΎΡ€Π°Ρ‚ΠΈΠ²Π½Ρ‹ΠΌ ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΡΠΌ Π²Ρ‹Ρ€Π°Π·ΠΈΡ‚ΡŒ свою ΠΈΠ½Π΄ΠΈΠ²ΠΈΠ΄ΡƒΠ°Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ с ΠΏΠΎΠΌΠΎΡ‰ΡŒΡŽ ΠΎΠ΄Π½ΠΎΠΉ ΠΈΠ· Π»ΡƒΡ‡ΡˆΠΈΡ… Ρ‚Π΅Ρ…Π½ΠΎΠ»ΠΎΠ³ΠΈΠΉ интСрфСйсов. Компания Wacom, основанная Π² 1983 Π³ΠΎΠ΄Ρƒ, являСтся ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½ΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠ΅ΠΉ с Π³ΠΎΠ»ΠΎΠ²Π½Ρ‹ΠΌ офисом Π² Π―ΠΏΠΎΠ½ΠΈΠΈ (Вокийская фондовая Π±ΠΈΡ€ΠΆΠ° 6727) ΠΈ ΠΈΠΌΠ΅Π΅Ρ‚ Π΄ΠΎΡ‡Π΅Ρ€Π½ΠΈΠ΅ ΠΈ Π°Ρ„Ρ„ΠΈΠ»ΠΈΡ€ΠΎΠ²Π°Π½Π½Ρ‹Π΅ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ ΠΏΠΎ всСму ΠΌΠΈΡ€Ρƒ, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π·Π°Π½ΠΈΠΌΠ°ΡŽΡ‚ΡΡ ΠΌΠ°Ρ€ΠΊΠ΅Ρ‚ΠΈΠ½Π³ΠΎΠΌ ΠΈ ΠΏΡ€ΠΎΠ΄Π°ΠΆΠ°ΠΌΠΈ Π±ΠΎΠ»Π΅Π΅ Ρ‡Π΅ΠΌ Π² 150 странах.Β 

Π£Π·Π½Π°Ρ‚ΡŒ большС ΠΎ Wacom



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3D Slash β€” 3D лакомство

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Π’ΠΎΠΉΡ‚ΠΈ

Β 

ΠŸΡ€Π΅ΠΌΠΈΡƒΠΌ!

Π‘Ρ‚Π°Π½ΡŒΡ‚Π΅ ΠΏΡ€ΠΈΠ²ΠΈΠ»Π΅Π³ΠΈΡ€ΠΎΠ²Π°Π½Π½Ρ‹ΠΌ ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»Π΅ΠΌ ΠΈ ΠΎΡ‚ΠΊΡ€ΠΎΠΉΡ‚Π΅ для сСбя вСсь ΠΏΠΎΡ‚Π΅Π½Ρ†ΠΈΠ°Π» 3D Slash с нашими прСдлоТСниями Premium!

Когда Π²Ρ‹ ΠΏΠ΅Ρ€Π΅Ρ…ΠΎΠ΄ΠΈΡ‚Π΅ Π½Π° Premium, Π²Ρ‹ Ρ‚Π°ΠΊΠΆΠ΅ ΠΏΠΎΠΌΠΎΠ³Π°Π΅Ρ‚Π΅ Π½Π°ΠΌ Ρ€Π°Π·Π²ΠΈΠ²Π°Ρ‚ΡŒ ΠΏΡ€ΠΎΠ΅ΠΊΡ‚ ΠΈ Π΅Ρ‰Π΅ большС Π΄Π΅ΠΌΠΎΠΊΡ€Π°Ρ‚ΠΈΠ·ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ 3D.

Π‘Π•Π‘ΠŸΠ›ΠΠ’ΠΠž ΠŸΠ Π•ΠœΠ˜Π£Πœ! Π¨ΠšΠžΠ›Π« ΠŸΠ ΠžΠ€Π•Π‘Π‘Π˜ΠžΠΠΠ›Π«
Π’Π΅Π±-вСрсия
ВсС ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ ΠΈΠΌΠ΅ΡŽΡ‚ доступ ΠΊ ΡƒΠ½ΠΈΠΊΠ°Π»ΡŒΠ½ΠΎΠΌΡƒ интСрфСйсу 3D Slash прямо Π² своСм Π±Ρ€Π°ΡƒΠ·Π΅Ρ€Π΅!
Онлайн-Ρ…Ρ€Π°Π½ΠΈΠ»ΠΈΡ‰Π΅
ВсС ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ ΠΌΠΎΠ³ΡƒΡ‚ ΡΠΎΡ…Ρ€Π°Π½ΡΡ‚ΡŒ свою Ρ€Π°Π±ΠΎΡ‚Ρƒ. 3D Slash Π΄Π΅Π»Π°Π΅Ρ‚ Ρ€Π΅Π·Π΅Ρ€Π²Π½Ρ‹Π΅ ΠΊΠΎΠΏΠΈΠΈ всСго ΠΈ отслСТиваСт участников. Π£ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ Ρ„Π°ΠΉΠ»Π° своя история!
ВысокоС Ρ€Π°Π·Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅
БСсплатныС ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ ΠΈΠΌΠ΅ΡŽΡ‚ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ 7 Ρ€Π°Π·ΠΌΠ΅Ρ€ΠΎΠ² ΠΊΡƒΠ±ΠΈΠΊΠΎΠ². Иногда ΠΏΠΎΠ»Π΅Π·Π½ΠΎ Ρ€Π°Π±ΠΎΡ‚Π°Ρ‚ΡŒ Π±ΠΎΠ»Π΅Π΅ Ρ‚ΠΎΠ½ΠΊΠΎ. ΠŸΡ€Π΅ΠΌΠΈΡƒΠΌ-ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ ΠΈΠΌΠ΅ΡŽΡ‚ Π΅Ρ‰Π΅ ΠΎΠ΄ΠΈΠ½ мСньший Ρ€Π°Π·ΠΌΠ΅Ρ€ Π² Π²Π΅Π±-вСрсии ΠΈ Π΅Ρ‰Π΅ Π΄Π²Π° ΠΌΠ΅Π½ΡŒΡˆΠΈΡ… Ρ€Π°Π·ΠΌΠ΅Ρ€Π° Π² ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠΈ 3D Slash
ΠŸΠΎΠ»Π½ΠΎΡ†Π²Π΅Ρ‚Π½Ρ‹ΠΉ 8 стандартных Ρ†Π²Π΅Ρ‚ΠΎΠ²
6. ΠŸΡ€Π΅ΠΌΠΈΡƒΠΌ-ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ ΠΌΠΎΠ³ΡƒΡ‚ свободно ΡƒΠΏΡ€Π°Π²Π»ΡΡ‚ΡŒ Ρ†Π²Π΅Ρ‚Π°ΠΌΠΈ. НСограничСнноС количСство Ρ†Π²Π΅Ρ‚ΠΎΠ² ΠΈ Π΄Π°ΠΆΠ΅ ΡƒΠ½ΠΈΠΊΠ°Π»ΡŒΠ½Π°Ρ функция Decal для пСрСноса Ρ†Π²Π΅Ρ‚ΠΎΠ² с ΠΈΠ·ΠΎΠ±Ρ€Π°ΠΆΠ΅Π½ΠΈΠΉ Π½Π° Π²Π°ΡˆΡƒ модСль
ΠŸΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ 3D Slash ΠŸΠΎΠΏΡ€ΠΎΠ±ΠΎΠ²Π°Ρ‚ΡŒ (Π±Π΅Π· экспорта)
ΠŸΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ 3D Slash позволяСт Ρ€Π°Π±ΠΎΡ‚Π°Ρ‚ΡŒ Π² Π°Π²Ρ‚ΠΎΠ½ΠΎΠΌΠ½ΠΎΠΌ Ρ€Π΅ΠΆΠΈΠΌΠ΅ ΠΈ ΡΠΈΠ½Ρ…Ρ€ΠΎΠ½ΠΈΠ·ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒΡΡ ΠΏΡ€ΠΈ ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠΈ ΠΊ сСти. Π›ΡƒΡ‡ΡˆΠ΅Π΅ Ρ€Π°Π·Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅, быстрСС, ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ 3D Slash Π΄Π΅ΠΉΡΡ‚Π²ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ ΠΊΡ€ΡƒΡ‚ΠΎ! БСсплатныС ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ ΠΌΠΎΠ³ΡƒΡ‚ Π·Π°Π³Ρ€ΡƒΠΆΠ°Ρ‚ΡŒ, ΡƒΡΡ‚Π°Π½Π°Π²Π»ΠΈΠ²Π°Ρ‚ΡŒ ΠΈ ΡΠΈΠ½Ρ…Ρ€ΠΎΠ½ΠΈΠ·ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ ΠΏΡ€ΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ для локального запуска своих ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ, Π½ΠΎ ΠΎΠ½ΠΈ Π½Π΅ ΠΌΠΎΠ³ΡƒΡ‚ Π½ΠΈ ΡΠΎΡ…Ρ€Π°Π½ΡΡ‚ΡŒ свою Ρ€Π°Π±ΠΎΡ‚Ρƒ, Π½ΠΈ ΡΠΊΡΠΏΠΎΡ€Ρ‚ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ Ρ„Π°ΠΉΠ»Ρ‹ STL. ΠŸΠΎΡΡ‚ΠΎΠΌΡƒ ΠΎΠ½ΠΈ ΠΌΠΎΠ³ΡƒΡ‚ ΠΏΡ€ΠΎΠ²Π΅Ρ€ΠΈΡ‚ΡŒ, совмСстима Π»ΠΈ ΠΈΡ… систСма, ΠΏΡ€Π΅ΠΆΠ΄Π΅ Ρ‡Π΅ΠΌ ΠΏΠ΅Ρ€Π΅ΠΉΡ‚ΠΈ Π½Π° Premium.
Экспорт ΠžΡ‡Π΅Ρ€Π΅Π΄ΡŒ
ВсС ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ ΠΌΠΎΠ³ΡƒΡ‚ ΡΠΊΡΠΏΠΎΡ€Ρ‚ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒ свои Ρ„Π°ΠΉΠ»Ρ‹ Π² STL ΠΈΠ»ΠΈ OBJ, Π½ΠΎ бСсплатныС ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ Π΄ΠΎΠ»ΠΆΠ½Ρ‹ ΠΆΠ΄Π°Ρ‚ΡŒ своСй ΠΎΡ‡Π΅Ρ€Π΅Π΄ΠΈ для ΠΊΠ°ΠΆΠ΄ΠΎΠΉ Π·Π°Π³Ρ€ΡƒΠ·ΠΊΠΈ. ΠŸΡ€Π΅ΠΌΠΈΡƒΠΌ-ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»ΠΈ этого Π½Π΅ Π΄Π΅Π»Π°ΡŽΡ‚ ΠΈ ΠΏΠΎΠ»ΡƒΡ‡Π°ΡŽΡ‚ свои Ρ„Π°ΠΉΠ»Ρ‹ Π½Π΅ΠΌΠ΅Π΄Π»Π΅Π½Π½ΠΎ!
Папки
Π‘ΠΎΠ·Π΄Π°Π²Π°ΠΉΡ‚Π΅ ΠΏΠ°ΠΏΠΊΠΈ для ΠΎΡ€Π³Π°Π½ΠΈΠ·Π°Ρ†ΠΈΠΈ хранСния Π²Π°ΡˆΠΈΡ… ΠΌΠΎΠ΄Π΅Π»Π΅ΠΉ.
Π£ΠΏΡ€Π°Π²Π»Π΅Π½ΠΈΠ΅ ΠΊΠΎΠΌΠ°Π½Π΄ΠΎΠΉ
Π‘ΠΎΠ·Π΄Π°Π½ΠΈΠ΅ ΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚Π΅Π»Π΅ΠΉ с элСктронной ΠΏΠΎΡ‡Ρ‚ΠΎΠΉ ΠΈΠ»ΠΈ Π±Π΅Π· Π½Π΅Π΅. Π—Π°Ρ‚Π΅ΠΌ Π½Π°Π·Π½Π°Ρ‡ΡŒΡ‚Π΅ ΠΈΡ… своим ΠΏΠ°ΠΏΠΊΠ°ΠΌ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΡΠΎΠ·Π΄Π°Ρ‚ΡŒ Ρ€Π°Π±ΠΎΡ‡ΠΈΠ΅ Π³Ρ€ΡƒΠΏΠΏΡ‹. Доступно нСсколько ΠΏΠΎΠ»ΠΈΡ‚ΠΈΠΊ доступа: класс, ΠΏΡ€ΠΎΠ΅ΠΊΡ‚, галСрСя.
Π‘ΠΊΠΈΠ΄ΠΊΠ° Π½Π° ΠΎΠ±Ρ€Π°Π·ΠΎΠ²Π°Π½ΠΈΠ΅
Π¨ΠΊΠΎΠ»Ρ‹ ΠΏΠΎΠ»ΡƒΡ‡Π°ΡŽΡ‚ скидку Π½Π° эти прСдлоТСния!
ΠšΠΎΠΌΠΌΠ΅Ρ€Ρ‡Π΅ΡΠΊΠΎΠ΅ использованиС
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Π£ вас Π΅ΡΡ‚ΡŒ ΠΊΠΎΠ΄ Π»ΠΈΡ†Π΅Π½Π·ΠΈΠΈ?

Π‘Π½Π°Ρ‡Π°Π»Π° Π·Π°Ρ€Π΅Π³ΠΈΡΡ‚Ρ€ΠΈΡ€ΡƒΠΉΡ‚Π΅ΡΡŒ!

3DEXPERIENCE ΠœΠ°Ρ€ΠΊΠ°: производство ΠΏΠΎ Ρ‚Ρ€Π΅Π±ΠΎΠ²Π°Π½ΠΈΡŽ | Dassault SystΓ¨mes

Π”ΠΎΠ»ΠΆΠ΅Π½ Π»ΠΈ я Π±Ρ‹Ρ‚ΡŒ ΠΊΠ»ΠΈΠ΅Π½Ρ‚ΠΎΠΌ SOLIDWORKS, CATIA ΠΈΠ»ΠΈ Dassault SystΓ¨mes, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ 3DEXPERIENCE Make?

Π’Π°ΠΌ Π½Π΅ Π½ΡƒΠΆΠ½ΠΎ Π±Ρ‹Ρ‚ΡŒ ΠΊΠ»ΠΈΠ΅Π½Ρ‚ΠΎΠΌ SOLDIWORKS, CATIA ΠΈΠ»ΠΈ Dassault SystΓ¨mes, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΠΎΠ²Π°Ρ‚ΡŒ 3D EXPERIENCE Make. Π’Π°ΠΌ просто Π½ΡƒΠΆΠ½ΠΎ ΠΈΠΌΠ΅Ρ‚ΡŒ Ρ„Π°ΠΉΠ» CAD ΠΈ бСсплатно ΡΠΎΠ·Π΄Π°Ρ‚ΡŒ ΡƒΡ‡Π΅Ρ‚Π½ΡƒΡŽ запись.

ΠœΠΎΠ³Ρƒ Π»ΠΈ я Π·Π°ΠΊΠ°Π·Π°Ρ‚ΡŒ Π²Π΅Π·Π΄Π΅ Π² ΠΌΠΈΡ€Π΅?

Π’Ρ‹ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ Π·Π°ΠΊΠ°Π·Π°Ρ‚ΡŒ, Π³Π΄Π΅ Π±Ρ‹ Π²Ρ‹ Π½ΠΈ Π½Π°Ρ…ΠΎΠ΄ΠΈΠ»ΠΈΡΡŒ, Π²Π°ΠΌ просто Π½ΡƒΠΆΠ½ΠΎ ΡƒΡ‚ΠΎΡ‡Π½ΠΈΡ‚ΡŒ Ρƒ поставщиков, ΠΌΠΎΠ³ΡƒΡ‚ Π»ΠΈ ΠΎΠ½ΠΈ Π΄ΠΎΡΡ‚Π°Π²ΠΈΡ‚ΡŒ Π² Π²Π°ΡˆΡƒ страну.

Π’Ρ‹ ΠΎΠ±Ρ€Π°Π±Π°Ρ‚Ρ‹Π²Π°Π΅Ρ‚Π΅ Ρ‚Π°ΠΌΠΎΠΆΠ΅Π½Π½Ρ‹Π΅ сборы?

Если ваш поставщик услуг находится Π½Π΅ Π² вашСй странС, наша Ρ†Π΅Π½Π° ΠΈ Ρ†Π΅Π½Π° Π½Π°ΡˆΠΈΡ… ΠΏΡ€ΠΎΠ΄Π°Π²Ρ†ΠΎΠ² ΡƒΠΊΠ°Π·Π°Π½Ρ‹ Π±Π΅Π· Ρ‚Π°ΠΌΠΎΠΆΠ΅Π½Π½Ρ‹Ρ… сборов, НДБ ΠΈΠ»ΠΈ Π΄Ρ€ΡƒΠ³ΠΈΡ… Π½Π°Π»ΠΎΠ³ΠΎΠ². Π’Π°ΠΌ Π½ΡƒΠΆΠ½ΠΎ ΡΠΏΡ€Π°Π²ΠΈΡ‚ΡŒΡΡ с этим.

КакиС Π²ΠΈΠ΄Ρ‹ ΠΎΠΏΠ»Π°Ρ‚Ρ‹ доступны Π½Π° вашСй ΠΏΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌΠ΅?

ΠœΡ‹ ΠΏΡ€ΠΈΠ½ΠΈΠΌΠ°Π΅ΠΌ ΠΊΡ€Π΅Π΄ΠΈΡ‚Π½Ρ‹Π΅ ΠΈ Π΄Π΅Π±Π΅Ρ‚ΠΎΠ²Ρ‹Π΅ ΠΊΠ°Ρ€Ρ‚Ρ‹: Visa, Mastercard, American Express ΠΈ Ρ‚.Β Π΄.Β 

Если Π²Ρ‹ прСдставляСтС компанию, ΠΌΡ‹ Ρ‚Π°ΠΊΠΆΠ΅ ΠΏΡ€ΠΈΠ½ΠΈΠΌΠ°Π΅ΠΌ Π·Π°ΠΊΠ°Π· Π½Π° ΠΏΠΎΠΊΡƒΠΏΠΊΡƒ

Π§Ρ‚ΠΎ Ρ‚Π°ΠΊΠΎΠ΅ 3DEXPERIENCE Make Enterprise?

3D ОПЫВ Make Enterprise β€” это ΠΎΠ±Π»Π°Ρ‡Π½ΠΎΠ΅ Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅. ЦСлью Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ являСтся прСдоставлСниС частной производствСнной ΠΏΠ»ΠΎΡ‰Π°Π΄ΠΊΠΈ для ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ, ΡƒΠΏΡ€Π°Π²Π»ΡΡŽΡ‰ΠΈΡ… нСсколькими Ρ„Π°Π±Π»Π°Π±Π°ΠΌΠΈ, ΠΎΡ‚Π΄Π΅Π»Π°ΠΌΠΈ исслСдований ΠΈ Ρ€Π°Π·Ρ€Π°Π±ΠΎΡ‚ΠΎΠΊ ΠΈ внСшними поставщиками.

КакиС Ρ„Π°ΠΉΠ»Ρ‹ БАПР ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΈΠ²Π°Π΅Ρ‚ ΠΏΠ»Π°Ρ‚Ρ„ΠΎΡ€ΠΌΠ°?

БовмСстимыС Ρ„ΠΎΡ€ΠΌΠ°Ρ‚Ρ‹ Ρ„Π°ΠΉΠ»ΠΎΠ² БАПР Π½Π° 3D ОПЫВ ΠœΠ°Ρ€ΠΊΠΈ: STL, OBJ, STP, STEP, 3DXML, CATPART, SLDPRT, IGS, IGES, DXF, DWG.

Каков ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡŒΠ½Ρ‹ΠΉ Ρ€Π°Π·ΠΌΠ΅Ρ€ Ρ„Π°ΠΉΠ»Π° БАПР?

ΠœΠ°ΠΊΡΠΈΠΌΠ°Π»ΡŒΠ½Ρ‹ΠΉ Ρ€Π°Π·ΠΌΠ΅Ρ€ Ρ„Π°ΠΉΠ»ΠΎΠ² Π‘ΠΠŸΠ Β β€“ 50 ΠœΠ‘ Π½Π° Ρ„Π°ΠΉΠ» Π² 3D EXPERIENCE Make.

КакиС процСссы доступны Π² 3DEXPERIENCE Make?

Наша экосистСма ΠΏΡ€Π΅Π΄Π»Π°Π³Π°Π΅Ρ‚ основныС процСссы: услуги 3D-ΠΏΠ΅Ρ‡Π°Ρ‚ΠΈ, услуги ΠΏΠΎ ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠ΅ с ЧПУ, услуги ΠΏΠΎ Ρ„ΠΎΡ€ΠΌΠΎΠ²Π°Π½ΠΈΡŽ, услуги ΠΏΠΎ Ρ€Π΅Π·ΠΊΠ΅, услуги ΠΏΠΎ Π»ΠΈΡ‚ΡŒΡŽ ΠΏΠΎΠ΄ Π΄Π°Π²Π»Π΅Π½ΠΈΠ΅ΠΌ ΠΈΠ»ΠΈ услуги ΠΏΠΎ ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠ΅ листового ΠΌΠ΅Ρ‚Π°Π»Π»Π°.

Если Π²Ρ‹ Π±ΠΎΠ»Π΅Π΅ ΠΎΠΏΡ‹Ρ‚Π½Ρ‹ ΠΈΠ»ΠΈ Ρƒ вас Π΅ΡΡ‚ΡŒ особыС трСбования, Π²Ρ‹ Ρ‚Π°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ Π²Ρ‹Π±Ρ€Π°Ρ‚ΡŒ подпроцСсс.

Π’Ρ‹ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ Π²Ρ‹Π±Ρ€Π°Ρ‚ΡŒ Π½Π° 3D ОПЫВ Π’Ρ‹ΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ всСх этих подпроцСссов: фотополимСризация (VAT, SLA, DLP, CDLP), сплавлСниС ΠΏΠΎΡ€ΠΎΡˆΠΊΠΎΠ²ΠΎΠ³ΠΎ слоя (DMLS, SLS, SLM, MJF, EBM), экструзия ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Π° (FDM), распылСниС ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Π° ( MJ, NPJ, DOD), Бтруйная ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° ΡΠ²ΡΠ·ΡƒΡŽΡ‰ΠΈΠΌ (BJ), ЛистовоС Π»Π°ΠΌΠΈΠ½ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅ (LOM, SL), НаправлСнноС нанСсСниС энСргии (DED, LENS, EBAM), Π€Ρ€Π΅Π·Π΅Ρ€ΠΎΠ²Π°Π½ΠΈΠ΅, Вокарная ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠ°, ЭлСктроэрозионная ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠ° (EDM), Листовой ΠΌΠ΅Ρ‚Π°Π»Π», Π¨Ρ‚Π°ΠΌΠΏΠΎΠ²ΠΊΠ°, ΠŸΡ€Π΅ΡΡΠΎΠ²Π°Π½ΠΈΠ΅, Ковка , экструзия, лазСрная Ρ€Π΅Π·ΠΊΠ°, Ρ€Π΅Π·ΠΊΠ° Π»Π΅Π·Π²ΠΈΠ΅ΠΌ, Ρ€Π΅Π·ΠΊΠ° Π²ΠΎΠ΄ΠΎΠΉ, Π»ΠΈΡ‚ΡŒΠ΅ ΠΏΠΎΠ΄ Π΄Π°Π²Π»Π΅Π½ΠΈΠ΅ΠΌ, Ρ€ΠΎΡ‚Π°Ρ†ΠΈΠΎΠ½Π½ΠΎΠ΅ Ρ„ΠΎΡ€ΠΌΠΎΠ²Π°Π½ΠΈΠ΅, Π²Ρ‹Π΄ΡƒΠ²Π½ΠΎΠ΅ Ρ„ΠΎΡ€ΠΌΠΎΠ²Π°Π½ΠΈΠ΅, Π»ΠΈΡ‚ΡŒΠ΅, Π²Π°ΠΊΡƒΡƒΠΌΠ½ΠΎΠ΅ Ρ„ΠΎΡ€ΠΌΠΎΠ²Π°Π½ΠΈΠ΅, компрСссионноС Ρ„ΠΎΡ€ΠΌΠΎΠ²Π°Π½ΠΈΠ΅ ΠΈ Ρ„ΠΎΡ€ΠΌΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΠΎΠ³Ρ€ΡƒΠΆΠ΅Π½ΠΈΠ΅ΠΌ.

Наша экосистСма Ρ‚Π°ΠΊΠΆΠ΅ ΠΏΡ€Π΅Π΄Π»Π°Π³Π°Π΅Ρ‚ ΡˆΠΈΡ€ΠΎΠΊΠΈΠΉ спСктр ΠΎΡ‚Π΄Π΅Π»ΠΎΡ‡Π½Ρ‹Ρ… Ρ€Π°Π±ΠΎΡ‚, Ρ‚Π°ΠΊΠΈΡ… ΠΊΠ°ΠΊ Π½Π°ΠΏΡ‹Π»Π΅Π½ΠΈΠ΅, ΠΏΠΎΡ€ΠΎΡˆΠΊΠΎΠ²ΠΎΠ΅ ΠΏΠΎΠΊΡ€Ρ‹Ρ‚ΠΈΠ΅, ΠΏΠΎΠΊΡ€Ρ‹Ρ‚ΠΈΠ΅ ΠΏΠΎΠ³Ρ€ΡƒΠΆΠ΅Π½ΠΈΠ΅ΠΌ, Π³Π°Π»ΡŒΠ²Π°Π½ΠΈΡ‡Π΅ΡΠΊΠΎΠ΅ ΠΏΠΎΠΊΡ€Ρ‹Ρ‚ΠΈΠ΅, Π³Π°Π»ΡŒΠ²Π°Π½ΠΈΡ‡Π΅ΡΠΊΠΎΠ΅ ΠΏΠΎΠΊΡ€Ρ‹Ρ‚ΠΈΠ΅, Π°Π½ΠΎΠ΄ΠΈΡ€ΠΎΠ²Π°Π½ΠΈΠ΅, элСктрохимичСскоС ΠΏΠΎΠΊΡ€Ρ‹Ρ‚ΠΈΠ΅ ΠΈΠ»ΠΈ ΠΊΡ€Π°ΡˆΠ΅Π½ΠΈΠ΅.

КакиС ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Ρ‹ доступны Π² 3DEXPERIENCE Make?

ΠœΡ‹ ΠΏΡ€Π΅Π΄Π»Π°Π³Π°Π΅ΠΌ ΠΎΡ‡Π΅Π½ΡŒ ΡˆΠΈΡ€ΠΎΠΊΠΈΠΉ ассортимСнт ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»ΠΎΠ², ΠΎΡ‚ ΠΎΡ‡Π΅Π½ΡŒ ΡƒΠ½ΠΈΠ²Π΅Ρ€ΡΠ°Π»ΡŒΠ½Ρ‹Ρ… Π΄ΠΎ ΠΎΡ‡Π΅Π½ΡŒ спСциализированных. Наши основныС ΠΊΠ°Ρ‚Π΅Π³ΠΎΡ€ΠΈΠΈ ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»ΠΎΠ²: пластик, ΠΌΠ΅Ρ‚Π°Π»Π», ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡ‚, воск, ΠΎΡ‚Π΄Π΅Π»ΠΊΠ°, пСсок, стСкло ΠΈΒ ΠΊΠ΅Ρ€Π°ΠΌΠΈΠΊΠ°.

Π’Ρ‹ Ρ‚Π°ΠΊΠΆΠ΅ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ ΠΏΠΎΠ³ΠΎΠ²ΠΎΡ€ΠΈΡ‚ΡŒ с нашими ΠΏΡ€ΠΎΠ΄Π°Π²Ρ†Π°ΠΌΠΈ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΏΠΎΠ»ΡƒΡ‡ΠΈΡ‚ΡŒ Π±ΠΎΠ»Π΅Π΅ ΠΊΠΎΠ½ΠΊΡ€Π΅Ρ‚Π½ΡƒΡŽ ΠΈΠ½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΡŽ ΠΈΠ»ΠΈ Ссли Π²Π°ΠΌ Π½ΡƒΠΆΠ½Π° ΠΊΠΎΠ½ΡΡƒΠ»ΡŒΡ‚Π°Ρ†ΠΈΡ ΠΏΠΎ ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Π°ΠΌ.

Какова ваша ΠΏΠΎΠ»ΠΈΡ‚ΠΈΠΊΠ° Π² ΠΎΡ‚Π½ΠΎΡˆΠ΅Π½ΠΈΠΈ ΠΊΠΎΠ½Ρ„ΠΈΠ΄Π΅Π½Ρ†ΠΈΠ°Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ ΠΈ бСзопасности?

Когда Π²Ρ‹ создаСтС ΡƒΡ‡Π΅Ρ‚Π½ΡƒΡŽ запись ΠΈΠ»ΠΈ Π·Π°Π³Ρ€ΡƒΠΆΠ°Π΅Ρ‚Π΅ свою Ρ‡Π°ΡΡ‚ΡŒ, ΠΌΡ‹ создаСм ΡΠΏΠ΅Ρ†ΠΈΠ°Π»ΡŒΠ½Ρ‹ΠΉ диск (3D-диск) Ρ‚ΠΎΠ»ΡŒΠΊΠΎ для вашСй части. Π’Ρ‹ СдинствСнный, ΠΊΡ‚ΠΎ ΠΈΠΌΠ΅Π΅Ρ‚ доступ ΠΊ этому Диску.

Π’Ρ‹ ΠΌΠΎΠΆΠ΅Ρ‚Π΅ Π΄ΠΎΠ±Π°Π²ΠΈΡ‚ΡŒ ΠΊ своСму запросу NDA (соглашСниС ΠΎ Π½Π΅Ρ€Π°Π·Π³Π»Π°ΡˆΠ΅Π½ΠΈΠΈ), поэтому ΠΏΡ€ΠΎΠ΄Π°Π²Ρ†Ρ‹ Π΄ΠΎΠ»ΠΆΠ½Ρ‹Β ΠΏΠΎΠ΄ΠΏΠΈΡΠ°Ρ‚ΡŒ Π΅Π³ΠΎ, ΠΏΡ€Π΅ΠΆΠ΄Π΅ Ρ‡Π΅ΠΌ ΠΏΠΎΠ»ΡƒΡ‡ΠΈΡ‚ΡŒ доступ ΠΊ вашим частям.

ΠšΡ€ΠΎΠΌΠ΅ Ρ‚ΠΎΠ³ΠΎ, Ссли Π²Ρ‹ Π½Π΅ Ρ…ΠΎΡ‚ΠΈΡ‚Π΅ Π΄Π΅Π»ΠΈΡ‚ΡŒΡΡ ΠΊΠ°ΠΊΠΎΠΉ-Π»ΠΈΠ±ΠΎ ΠΈΠ½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΠ΅ΠΉ, поТалуйста, Π½Π΅ ΡΠΎΠ³Π»Π°ΡˆΠ°ΠΉΡ‚Π΅ΡΡŒ Π΄Π΅Π»ΠΈΡ‚ΡŒΡΡ ΠΈΠ½Ρ„ΠΎΡ€ΠΌΠ°Ρ†ΠΈΠ΅ΠΉ ΠΎ своСй Π΄Π΅Ρ‚Π°Π»ΠΈ с ΠΏΡ€ΠΎΠ΄Π°Π²Ρ†Π°ΠΌΠΈ для Instant Quote.

ΠŸΠΎΠΆΠ°Π»ΡƒΠΉΡΡ‚Π°, ΠΎΠ·Π½Π°ΠΊΠΎΠΌΡŒΡ‚Π΅ΡΡŒ с нашими условиями, Ссли Π²Ρ‹ Ρ…ΠΎΡ‚ΠΈΡ‚Π΅ ΡƒΠ·Π½Π°Ρ‚ΡŒ большС.

Как Ρ€Π°Π±ΠΎΡ‚Π°Π΅Ρ‚ мгновСнная ΠΊΠΎΡ‚ΠΈΡ€ΠΎΠ²ΠΊΠ°?

Π£ нас Π΅ΡΡ‚ΡŒ Π΄Π²Π° Ρ€Π°Π·Π½Ρ‹Ρ… Ρ‚ΠΈΠΏΠ° ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½Ρ‹Ρ… ΠΊΠΎΡ‚ΠΈΡ€ΠΎΠ²ΠΎΠΊ:

— Наш собствСнный Π΄Π²ΠΈΠΆΠΎΠΊ, ΠΏΡ€ΠΎΠ΄Π°Π²Ρ†Ρ‹ просто вводят Π΅Π³ΠΎ. Когда Π²Ρ‹ Π·Π°Π³Ρ€ΡƒΠΆΠ°Π΅Ρ‚Π΅ Π΄Π΅Ρ‚Π°Π»ΡŒ, Π½Π° основС Π²Ρ…ΠΎΠ΄Π½Ρ‹Ρ… Π΄Π°Π½Π½Ρ‹Ρ… 3D ОПЫВ ΠžΡ†Π΅Π½ΠΈΡ‚Π΅ Ρ†Π΅Π½Ρƒ вашСй Π΄Π΅Ρ‚Π°Π»ΠΈ

— НСкоторыС ΠΏΡ€ΠΎΠ΄Π°Π²Ρ†Ρ‹ Π½Π°ΠΏΡ€ΡΠΌΡƒΡŽ ΠΏΠΎΠ΄ΠΊΠ»ΡŽΡ‡Π°ΡŽΡ‚ΡΡ ΠΊ своСй собствСнной систСмС ΠΊΠΎΡ‚ΠΈΡ€ΠΎΠ²ΠΎΠΊ. Когда Π²Ρ‹ Π·Π°Π³Ρ€ΡƒΠΆΠ°Π΅Ρ‚Π΅ Ρ‡Π°ΡΡ‚ΡŒ, информация пСрСдаСтся Ρ‡Π΅Ρ€Π΅Π· API Π² ΠΌΠ΅Ρ…Π°Π½ΠΈΠ·ΠΌ ΠΊΠΎΡ‚ΠΈΡ€ΠΎΠ²ΠΎΠΊ ΠΏΡ€ΠΎΠ΄Π°Π²Ρ†Π°, ΠΈ это Π³Π΅Π½Π΅Ρ€ΠΈΡ€ΡƒΠ΅Ρ‚ Ρ†Π΅Π½Ρƒ Π½Π° 3D ОПЫВ MakeΒ 

Как ΡΠ²ΡΠ·Π°Ρ‚ΡŒΡΡ с нашим ΠΎΡ‚Π΄Π΅Π»ΠΎΠΌ ΠΏΡ€ΠΎΠ΄Π°ΠΆ?

Π£ вас Π΅ΡΡ‚ΡŒ Ρ‚Ρ€ΠΈ основных способа ΡΠ²ΡΠ·Π°Ρ‚ΡŒΡΡ с нашим ΠΎΡ‚Π΄Π΅Π»ΠΎΠΌ ΠΏΡ€ΠΎΠ΄Π°ΠΆ:

— ΠΏΠΎ элСктронной ΠΏΠΎΡ‡Ρ‚Π΅: [email protected]

— ΠΏΠΎ Ρ‚Π΅Π»Π΅Ρ„ΠΎΠ½Ρƒ:Β 

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